(If you just want my opinion, please go to paragraph 5)
Galaxy on Fire 2 has been a fun game; I’ve played through the main campaign and almost the last add-on. The visuals are pleasing to the eye and the game as a whole seemed to be well-made. The game runs smoothly on my older Macbook running OS X El Capitan with only a few occasional crashes and a rare control glitch. With both add-ons, I’ve put 35 hours into the game.
I did feel, however, that storyline and depth were not the game’s strong points. The main campaign is indeed short, and your involvement in the campaign mostly consists of destroy x, buy x, or go to system x. One would probably not finish the game thinking they have witnessed an incredible story or have been truly immersed into a fictional universe. There is enough, however, to keep a player progressing through.
The battle mechanic in my opinion was a bit too simple and not positively thrilling or exciting, as piloting skills make little difference. Success depends heavily on the strength of your ship and equipment, and nearly every enemy can be defeated with the same tactics and weapons, once you figure it out. Unnecessary battles became something to dread after a while. On the other hand, dogfighting becomes much more interesting once about five or more ships are involved as the battle becomes a slow-paced fur ball.
I deemed that trading is the most effective means of making money in the game. There is a variety of items to trade, but I found myself exclusively trading certain items since those items had the best profit margin. Supply and demand is not a factor in trading prices, and prices are determined solely by location and a slight random variable.
Although there is a perceived lack of variety and content in the general gameplay, the game is by no means uninteresting. I kept coming back to rack up enough credits for a new ship or to build blueprints and try them out. There are enough star systems to explore to keep you busy for quite a while. And, of course, there’s always fun in blasting away spaceships in high definition. If you’re looking for a sci-fi spaceship game to spend your time on, this is a good choice. For $10, it’s much more affordable than other games in this genre but probably not as extensive in features. It was, after all, meant to be an iPhone game.
***About the add-ons***
The Valkyrie add-on is similarly short like the main campaign, perhaps even shorter. However, the story was fun to follow and included new gameplay mechanics, which is a welcome addition. I noticed that the dialogue between characters is better than before, making you want to listen into the story. The game started to consistently crash once I got to a certain point in the story and pressed certain commands, but I was able to get around it by changing the key controls. Interesting new ships, weapons, and equipment become available for purchasing the add-on, but I must note that a few of these items are not exactly new but are simply the best version of items already available. The new gear certainly makes playing easier, but you must buy the convenience for the same price as the game itself.
The Supernova add-on is noticeably longer than Valkyrie, introduces new gameplay and equipment, and seems to be without crashing problems. The story so far has been good with improved dialogue; it’s perhaps better overall than the main campaign. Unfortunately you have to buy Valkyrie before playing Supernova, but if you like the game and want more content, the discount bundle for both add-ons is something you should consider. Valkyrie seems too short on its own, and Supernova adds a good deal of gameplay. But please think carefully before spending $20 more on this $10 game.
The last thing I wish to address is the Kaamo Club. It is possible to purchase the club with in-game credits, but one can also buy it for two dollars. As I did not want to spend cash on a game when I did not have to, I chose to accumulate the 30,000,000 credits and 50t of buskat to buy Kaamo in-game. Having done it the hard way, I will recommend that unless you want to spend an enormous amount of time grinding, trading, and fighting for credits, only to spend it all, it’s worth paying the two dollars. That amount of credits can buy you any ship in the game and all sorts of equipment. In perspective, you would have to pay 150 dollars on in-game purchases to acquire 30 million credits, but you can buy Kaamo for two dollars. For the time it saves, I would say it is worth paying cash.