Not a good enough port of the iPad version
Having the iPad HD version of GOF2, I thought I would give this one a shot.
A couple of problems on my 15” Retina MacBook
1. It does not scale well to the Retina display unless you have a 3rd party tool to switch your resolution. What this means is that on a stock MacBook Pro Retina, the maximum resolution it will do is 1440x900.
2. If you use a 3rd party utility to put your Mac to true Retina, then the game will STILL not scale to the correct resolution. It will instead go into a “virtual desktop” mode where it tries to expand beyond your actual screen space, and you can’t scroll. So only way to exit the game is to force quit.
If you run it in windowed mode, it will only go to 2560x1600.
This is very annoying, and an inconvenience to run the game at it’s max capacity. This is typical of ports that don’t take into consideration that you can’t just take an iPad game and run it on a Mac almost completely unworked.
It might be worth it for $9.99 for the game with the Add-ons, but you want $9.99 for the game + $19.99 for the add-ons too?
As far as the game is concerned, I will say that on the iPad it looks phenomenal, but the graphics quality suffers the jump to a 15” screen, where the same iPad textures are scaled up to a larger display.
The gameplay is fun, just like on the iPad, but the story is atrocious. Classic games in the same vein, like Privateer and Freespace really took you into their stories. This game has a story that, without spoiling it for anyone, is a joke. There’s all this stuff going on around, and the main plot of the story centers around the most banal and mundane topic. It’s as if the game was meant to be a comedy, which I think hurts the fun factor quite a bit.
Future303 about Galaxy on Fire 2™ Full HD, v1.0.7